adding handles to a vase (updated w/ tricky continuity question)
Sorry for the simple question but I'm feeling pretty new to this stuff.
I'm modeling a simple claypot thing and I'm wondering about the best way to do the handles for good surface continuity. The model is nurbs so far. Thanks in advance, Aaron http://www.similarselection.org/aaron/pxc/vase.jpg |
one way is to model the handels seperately and use a circular fillet to create a "blend" piece of geometry between them, but it can be a little hairy.
I don't think I would recomend stitching in this case, but I suppose it is possible. |
Ok, here's an image of where the model stands now. I've been told this is unacceptable for textureing, so now I've got to figure out a way to make it continuous with the rest of the vase. Any ideas would be greatly appreciated :)
thanks, aaron http://www.similarselection.org/aaro...aserender2.jpg |
bdog
I would try the socking method then stitch them together. detach the handle into 4 peices around the circumfrence then make a hole in the vase and blend them together. I wish I could be more specific. check http://www.mtmckinley.net/ for more info. |
All times are GMT. The time now is 06:03 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018