Maya and Decals and Alpha Channels
New guy here.I created a flat 3d object in Polygon mesh using Rhino 3.0. I attached a decal of a chain link fence with the black as the alpha channel so it would be transparent. When I render in Rhino it works, the black area is transparent. However, when I "save as" a .obj file and import into Maya 6.5 and render it the whole decal doesn't even show up much less have a transparent background.
How do I get Maya to "see" the decal and how do I get it to render black as an alpha channel and be transparent? Mike3121 |
invert it. change black to white and white to black... unless i'm not understanding the problem.
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