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Elgotto 05-05-2010 06:59 PM

Render Blues
 
1 Attachment(s)
Hi Everyone,
I'm back again. Had some fantastic help here recently and was hoping for some more.

I created a model in Zbrush and used the goz button to transfer to Maya. But when I tried a test render in Maya this was the results. Any Idea's how to fix it?
Cheers,
T.

murambi 05-05-2010 09:25 PM

did you uv map

Elgotto 05-05-2010 09:52 PM

UV's were the first thing I checked. I'm stumped. Could it be the displacement map? and if it is, how do you fix it?

jsprogg 05-05-2010 11:23 PM

this might shed some light for you http://www.pixologic.com/docs/index....lacement_Guide

Elgotto 06-05-2010 04:27 AM

Thank you! I'm still going through it but it is giving me a better understanding.:bow:


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