Whats more important
What do you think is more important on a Model..
A Crappy wireframe, full of tri's and ngons that looks good when rendered, and is still useable for animation with no problem.. or A really nice clean wireframe, that looks like crap when rendered, for some unusual reason... |
well, see, clean wireframe won't look like crap when rendered, that's the thing
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ohh..but it can, in the hands of the wrong person..
Crappy textures, Bad rendering settings... Any number of things can kill a nice wireframe in the final result.. |
but aren't we talking about the wireframe, and not anything else? cuz crappy textures can screw up a bad, good looking mesh too
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LOZ, on a hard surface model such as you DS9, a clean wire is really a no- brainer; not important. there are no deformations, 99% of the faces will alway remain perfectly planar.
again same for the texturing., simple planar projections should come out nice and clean. :beer: |
would it actually be posible to model something like a head or a full character without at least a few tris. Im far from an expert but sometimes when i'm modeling or i look carefully at someone elses wireframe i can at least see a few imperfections. As for a car or something solid i think its easier to get all quads.
I guess though towards animation and tweaking towards the end a reaonably clean mesh would be easier to work with, although i would imagine that even people working with games and animation, that they still find problems with certain things. |
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