Maya Vector Rendering - Major Problems with shading
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Hi :)
well, i tried the vector renderer in maya, fine results, as long as its only single-colored, more colors result in STRAANGE highligts. I tested it with a simple nurbs sphere, same result, i tesselated it very high, same result, different material, different lighting, same result :( See Picture, left is vector, right is software rendering, standard lighting, standard material :( |
IS that 2 color, Cause it looks nice.
You will get those highlights, as the vector render is a bit finnicky. |
Nono i don´t want to have the highlights like the software rendering :) I just want sharp highlights, like its rendered with a cartoon renderer, but the highlights are just.. roughly and not round as they shoud be, just strange in shape.
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Man that looks really sweet on Vector :D
sometimes celshading looks ossome :P make an animation of that :D |
I dont think There is any way to make them smoother, but I am not a rendering guru.
I am a modelling guru though :):):) |
he surrrrre is :)
is it possible to download a proper cel shading plugin? |
That depends on what you mean by proper :)
Check out highend3d.com |
Maya vector renderer uses the ravix engine which is part of swift 3d. Swift 3D for max has muuuuch better results, there must be a way ^^
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I think it would be best to wait untill tomorrow for a decent reply. the only 2 people on the board at the moment are a Moddeling master, and me, who is good at nothing :).
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Hehe allright ;)
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hey
check out digital-tutors.com the maya section has a what's new in maya vector rendering movie might help with some of your settings :)
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Hey thanks ^^ Helped me a lot, and great site too, gotta check out the materials tuts *g*
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cool no problem i like your model by the way maybe there is a tut for that i suck @ modeling
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Thanks :D
A tut for that? No, it´s modelled out of an incredible genious idea ^^ No idea for some BIG maya-project -> boring->tv program sucked -> modeling ;) I suggest you use Maya for modeling, so try www.learning-maya.com, a LOT tuts. A great poly-face-modeling-way (i think) is http://mr2k.3dvf.com/tutorials/max/tutorials_joan.htm It´s for max but its no problem to model like that in maya. Bad english, sorry ;) |
Listen... Joff,man the Vector rendered result you attached is great
I really would like to know how you got so great result(lighting,shading,render settings...etc.):) |
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