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-   -   Converting to UV (https://simplymaya.com/forum/showthread.php?t=10853)

Exdaix 09-03-2004 01:48 AM

Converting to UV
 
I created a Paint FX shrub, then converted it to a polygon object in Maya 5. It created the stem and the leaves as two seperate objects, but the leaves are all connected together.

I need the leaf texture to be put on a UV map, instead using a texture from just Hypershade, and somehow make all the leaves texture correctly, since they are all one big polygon. Anyone know of a way to do this? Or at least a way to split apart each leaf into seperate entities so I can UV each one seperately?

mtmckinley 09-03-2004 02:37 AM

Each leaf is probably uv mapped the same. Select the faces you want, edit poly > extract.

Exdaix 09-03-2004 03:09 AM

That made each triangle in each leaf a seperate polygon. Should I combine each leaf's triangles together?

mtmckinley 09-03-2004 03:43 AM

Make sure Polygons > Tool options > keep faces together is selected


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