Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Basics & Newbie Lounge (https://simplymaya.com/forum/forumdisplay.php?f=31)
-   -   Why does moving left foot affect right one a bit too? (https://simplymaya.com/forum/showthread.php?t=26096)

peetang 02-05-2007 11:42 PM

Why does moving left foot affect right one a bit too?
 
This is the second time I've had this problem. I made a human model, made a skeleton, and skinned it. When I move one foot, the other morphs a bit. I had the same problem with a model last year, the very last joints affected one another. I deleted history and froze transformations before skinning, still didn't help. Any ideas?

thanks

-Tang

Jay 02-05-2007 11:49 PM

How did you create the other leg? Mirror joints or duplicate?

Jay

peetang 03-05-2007 12:33 AM

the model geometry was duplicated. For the skeleton, I mirrored joints.

Jay 03-05-2007 01:05 AM

Dont mirror the joints on the legs if the ik is on it etc. This will cause probs. Simply dupe it all and move it...

peetang 03-05-2007 01:37 AM

I added the IK after i mirrored joints, but I'll try it out. thanks

Joopson 03-05-2007 01:42 AM

idk, to me it sounds like you need to paint the skin weights

starjsjswars 03-05-2007 02:52 AM

what joopson said.

Jay 03-05-2007 08:24 AM

Okay, if you added IK after thats cool. If you did it before its a case of having double transforms in the hierachy, Ik RP chains can cause this problem

If you painted weights and mirrored those sometimes it doesnt work properly so give it another go. Theres a bit more to painting weights than just selecting skins and painting on them.

Hold the weights on all joints except the ones you want to paint weights on. Sometimes some verts need to be tweaked in the component editor after as well because some joints may be sharing the skin. Its worth noting too that use the 'add' command only as a rule with a setting of . 2 to start with, this is ideal to use as well if you have a tablet, as you can use the pressure setting to allow for a more controled effect over the joints being painted.

Cheers
Jay

peetang 05-05-2007 02:29 PM

thanks for the help. Got it work fine with painting weights. I'm positive that's the first thing I tried for the same issue last year and it didn't work.. oh well. This did. Thanks

-Tang


All times are GMT. The time now is 05:03 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018