Question !
I have this headmodel (Human), and I want give it a mask. Is it possible to 'snap' this mask to the headmodel (surface to surface) or do I have to put every vertex in to place. Looked in the manual, but didn't find a solution for this matter
Bye the way, its a polyhead. Chris |
the closest thing i can think of it match topology which is a subd thing
you can always just duplicate the head and delete what you dont want |
Hi,
YOu could try using either of two methods, Use the snap to points option> select both models and go into component mode (points) for both models> then select the model (mask) and use the snap to points function (hold down V while in translate mode). Make the head model live (make live under modify menu) and draw poly's directly on the mesh that way. Hope this helps re jim |
When I created a mask for my old hero character, I duplicated faces from the head and extruded them out.
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Thanx y'all, gonna try out these options.
Chris |
select the faces and duplicate and then modify the duplicated faces.. thats the way i would do it
.:Edit din't see mike's post... sheeeeeeeeeeeeeeeeesh..! |
Thanks any way, I can use all the input I can get
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