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-   -   Maya Strange fluid transparency problem (https://simplymaya.com/forum/showthread.php?t=36281)

sobol 01-09-2011 08:22 PM

Maya Strange fluid transparency problem
 
I made a nuclear explosion and have a strange fluid transparency problem. See link below. There are also my fluid shading parameters.

How can I fix this? Maybe someone has similar problem?

I will be grateful for help :)

link to image:

http://essentialstudio.com/3_PLIKI/fluid_problem.jpg

daverave 02-09-2011 08:10 AM

I think your problem is you are using lights to brighten the ring, use the incandescence of the fluid texture for that.............dave

sobol 02-09-2011 10:55 AM

Thank you for your respond :) I tried to turn off all lights on my scene but this solution doesn't work. Below I post the link to the image without lights in the scene.

I tried to render in software render but the result is the same ;/
any other solution?

http://essentialstudio.com/3_PLIKI/f...m_nolights.png

daverave 02-09-2011 11:36 AM

Have you tried rendering in mental ray...........dave

sobol 02-09-2011 11:40 AM

yes the first render was made with mental ray.

sobol 02-09-2011 11:47 AM

I tried to put plane behind the nuke fluid. And the result is below.
Its strange for me. It looks like opacity and transparency of fluids are ok. hmm ;/

http://essentialstudio.com/3_PLIKI/f...plane_test.png

daverave 02-09-2011 12:57 PM

try another shader on the ring.........dave

NextDesign 02-09-2011 07:53 PM

If you render the fluid in a separate pass, you can use it's alpha channel to mask out the other elements. It also gives you the ability to color correct each system separately.

daverave 02-09-2011 09:03 PM

Quote:

Originally Posted by NextDesign (Post 324852)
If you render the fluid in a separate pass, you can use it's alpha channel to mask out the other elements. It also gives you the ability to color correct each system separately.

Yes you can but I would like to know why its doing that..........dave

sobol 02-09-2011 09:39 PM

I tried today make new container with basic setup and the effect is the same. For sure the option is to render inividual passes for each container but that doesn't solve the problem.

sobol 04-09-2011 06:06 PM

I solved my problem! :)

The solution is to increase the Volume Samples Override in the RenderStats Section
of the Fluid.

Goffer 21-07-2013 01:37 PM

Hi, I ve the same probleme as you, but with clouds. each cloud is seen by transparency ... and your solution only works on few of them. Any idea ?


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