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-   -   Net model? (https://simplymaya.com/forum/showthread.php?t=26117)

lordliquid 04-05-2007 06:10 PM

Net model?
 
I am working with a programmer who is starting small with game design and code, and we are currently working on pong 3d, I have the paddles, ball and most of the table however I was just trying to think of some good approaches to modeling the net, I thought about just texturing a cubed rectangle but then it wouldn't be the proper way and I want to weed out bad habits. Any help would be appreciated, thanks.

-Robert

04-05-2007 06:31 PM

Re: Net model?
 
Quote:

Originally posted by lordliquid
I am working with a programmer who is starting small with game design and code, and we are currently working on pong 3d, I have the paddles, ball and most of the table however I was just trying to think of some good approaches to modeling the net, I thought about just texturing a cubed rectangle but then it wouldn't be the proper way and I want to weed out bad habits. Any help would be appreciated, thanks.

-Robert

The only thing that I can think of right now is if you model a plane, then texture it, and then put an alpha mask on it.
:beer:

lordliquid 04-05-2007 06:48 PM

not a bad idea ill see how it turns out. thanks good sir :)

lordliquid 04-05-2007 08:27 PM

1 Attachment(s)
I went with this, does it look ok to you?

severinianthony 04-05-2007 08:41 PM

http://www.robbinstabletennis.com/im..._joola_730.jpg

A shader with it's color set to a grid texture, with opacity to create see-though-it-ness, and a very (very) subtle noise texture (to create an offset look to the net) might do it.

04-05-2007 10:55 PM

Quote:

Originally posted by lordliquid
I went with this, does it look ok to you?
The net should be black, and can you render it closer?


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