Net model?
I am working with a programmer who is starting small with game design and code, and we are currently working on pong 3d, I have the paddles, ball and most of the table however I was just trying to think of some good approaches to modeling the net, I thought about just texturing a cubed rectangle but then it wouldn't be the proper way and I want to weed out bad habits. Any help would be appreciated, thanks.
-Robert |
Re: Net model?
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:beer: |
not a bad idea ill see how it turns out. thanks good sir :)
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I went with this, does it look ok to you?
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http://www.robbinstabletennis.com/im..._joola_730.jpg
A shader with it's color set to a grid texture, with opacity to create see-though-it-ness, and a very (very) subtle noise texture (to create an offset look to the net) might do it. |
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