polygons to subD's - non-quadrilateral faces
1 Attachment(s)
I have a polymesh with all quadrilateral faces. I then convert it to subD's, but Mental Ray still complains about non-quadrilateral faces. I see that I only have quads, and if I even take "quadrangulate", there's no difference. Shouldn't the subD's be based on the same vertices in the polymesh?
|
All times are GMT. The time now is 12:53 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018