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DJbLAZER 14-07-2004 09:18 PM

Cartoon Dog Tutorial
 
1 Attachment(s)
Here's my cartoon dog. Could use some tweaking here and there. Really enjoyed the tutorial, never worked with NURBS before.

Big thanks to Kurt for the tutorial, good work! (You could increase the mic volume or talk louder though ;)

One problem: when I render with Mental Ray the Sub-D model won't render, and I get a error message:

Error: (Mayatomr.Geometry) : polyToSubdShape1, non-quadrilateral face in subdivision surface base mesh not supported, ignored

How do you fix that?

NextDesign 14-07-2004 10:03 PM

Dunno. But make a toung for the dog :p

mrmacca 14-07-2004 10:23 PM

Mental Ray won't render a SubD model if you have any tri's in the poly model, they need to be quads.

ransick 14-07-2004 10:38 PM

Quote:

Big thanks to Kurt for the tutorial, good work! (You could increase the mic volume or talk louder though
or YOU could increase YOUR volume :p

DJbLAZER 14-07-2004 11:34 PM

Peltra: Oh, right... that could be a good start...

mrmacca: ok... tough then, good to know that for the future

ransick: Yep, that I did, and I almost had an heart attack when windows played its warning sounds

MainlineX 15-07-2004 05:34 AM

Hey DJblazer, nice job on the dog, he looks really nice, good work.

To render your SubD model with Mental Ray, you have to collapse the hierarchy first. Subdiv Surfaces > Collapse Hierarchy. That should fix your problem when rendering subd's.

DJbLAZER 15-07-2004 08:07 PM

1 Attachment(s)
Thanks MainlineX. Worked good to render the MR now.

Have tweaked some vertices here and there and added a tongue :p

DJbLAZER 27-07-2004 01:46 AM

1 Attachment(s)
phew... for the first time ever I've been tweaking UV's to get a texturemap for the dog and BOY did it take time! Have only texture things like boxes before so I am pretty satisfied with the result. The head is up next. This texture is just a temp, think I'm gonna add fur to him instead.


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