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-   -   Environment Example (https://simplymaya.com/forum/showthread.php?t=28665)

AikoWorld 15-01-2008 07:17 AM

Environment Example
 
1 Attachment(s)
Hey Guys, long time no see.

Was gone to South Africa for a month :)

But here is some work i did this weekend, a test to send of to Sony London.

Comments are most welcome

Here is a large image version.

http://aikoworld.com/gallery/images/...ndon_big_f.jpg

Mayaniac 15-01-2008 07:25 AM

Wow, thats some pretty impressive work!!!

I like the atmosphere you've managed to achieve. ;)
All the wood looks great, and other objects in the room are very well laid out.

Nice work!

15-01-2008 11:09 AM

The bump on the floor looks kinda harsh, but the rest is good!
:beer:

AikoWorld 15-01-2008 02:56 PM

Thx Mayaniac, much appreciated :)

Cheers Jr. Who i have updated the floor.

Thx for the comments guys.

AikoWorld 16-01-2008 06:22 AM

1 Attachment(s)
Another update, made small adjustments in collaring and tweeked some objects.

big version
http://aikoworld.com/gallery/images/...ndon_big_f.jpg

Mayaniac 16-01-2008 06:43 AM

Looking good!

I like the improvements on the floor, and the softer shadows sure are a nice touch. ;)

Good work!

arran 16-01-2008 08:55 AM

yeah - nice job aikoworld - this looks very good. :beer:

ColdWave 16-01-2008 09:16 AM

Funky ! :beer: 1 thing can you show me your light sets ? GI or FG ? or what technique you used ... i really sux in light so i ask a lot :D to improve myself :blush:

AikoWorld 16-01-2008 10:50 AM

1 Attachment(s)
hey thx for the kind words.

The lightsetup is created with 3 directional lights

1 key light, 2 side lights.

The key light is the strongest one.

gave these ones a slight yellow orange collor

Then i added two area lights representing windows

I have added a texture to the light giving a window effect.

Gave them a slight blue collor.

And i know i posted it in the finished work, but i could not help myself and add some more detail and tweaking some things.

http://aikoworld.com/gallery/images/...ndon_big_f.jpg

Mayaniac 16-01-2008 11:04 AM

Even better still!

I like the reddish color to the scene.

Just remember though, If you keep picking at something.... soon you will have nothing left ;)

Falott 20-01-2008 08:34 PM

nice room!

just some suggestions for you to test.

if you didnĀ“t render with gi/fg I would consider to render a ambient occlusion pass and composit it in photoshop. this might improve the "flattness" of the objects, if you know what I mean. you could also try and use a hdri to light the scene in combination with final gathering/mental ray. this enhences realism in lighting.

good job so far!


___ edit


also you might try to use some specular maps on your objects. this would break up the homogenious look of all surfaces in your scene.

AikoWorld 20-01-2008 09:03 PM

Hello Fallot, very nice critics! i will work on this in the following days. Thank you very much.

Mayaniac i know keeping picking on work is hard work. But if the results are good, then i`m happy :)

mtmckinley 21-01-2008 03:31 AM

what sort of job are you testing for?

AikoWorld 21-01-2008 04:00 AM

Environment modelling and texturing. :)

mtmckinley 21-01-2008 04:44 AM

I mean, is it games or film/cinema?


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