Maybach Zeppelin
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Hi! This model would be my first one, exept the bunny, so don't be too tough. :)
It would be a Maybach Zeppelin, and it's almost done- just some small work remains. What do you guys think? :eek: |
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And another one from the front:
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Other than being too brightly lit and some dull shaders, I'd say its a great model, especially for being your second.
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Well, thank you. :)
But what do you mean by dull shaders? I'm really noob about texturing, what would you advise? |
Rather than trying to create highlights with strong light, try increase the specularity of the shaders to "bounce" back more light. Some of the shaders (yellow in particular) look flat, possibly lamberts? Lamberts have very high difuse attributes which means that the light is scattered or "absorbed" hence not real shiny.
Muck around some with various lighting arrangements, experiment with the material attributes, and hypershade. Then get ready for the "fun" stuff, creating your own textures with UV maps. Hope to see more of your work. |
I think I get it. ;)
Thank you very much! If there is any success, I'll post new pics. |
really... looks nice for a second one...
please show us a wireframe with a polycount |
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Well, it could be a little less, I think... :)
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Where did you get the blueprints of the Maybach Zeppelin from is there a link to a site?
I have been looking for the blueprints for a while now. Your model is excellent I only hope I can do such a beautiful car justise...cheers |
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