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-   -   Rigging and binding - before or after smooting (https://simplymaya.com/forum/showthread.php?t=27225)

gubar 14-08-2007 09:00 PM

Rigging and binding - before or after smooting
 
Hi all,

just wondered - if I am going to rig and skin a characters, should I paint joint weights before or after I smooth it?

thanks,

gubar.

gster123 14-08-2007 09:08 PM

I paint before smoothing, less to do.

YOu can then either just smooth the mesh, use a wrap deformer to drive a high poly mesh, or use the transfer weights tool.

gubar 14-08-2007 09:30 PM

Hi,

thanks for the info: that means though, if I paint weights on my unsmoothed mesh, it's not just a matter of smoothing it and the weights carry over - I have to use one of those methods you suggest? If so, I'll dig into the help files to read up on them.

thanks,

gubar.

gster123 14-08-2007 11:29 PM

Yeah you can, I use a wrap so that I can then animate on the low poly (with the high hidden), makes it a lot faster, then hide the low unhide the high and render that.

gubar 15-08-2007 02:37 AM

Thanks,

I'll look into how to use wraps,

cheers,

gubar.


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