Rigging and binding - before or after smooting
Hi all,
just wondered - if I am going to rig and skin a characters, should I paint joint weights before or after I smooth it? thanks, gubar. |
I paint before smoothing, less to do.
YOu can then either just smooth the mesh, use a wrap deformer to drive a high poly mesh, or use the transfer weights tool. |
Hi,
thanks for the info: that means though, if I paint weights on my unsmoothed mesh, it's not just a matter of smoothing it and the weights carry over - I have to use one of those methods you suggest? If so, I'll dig into the help files to read up on them. thanks, gubar. |
Yeah you can, I use a wrap so that I can then animate on the low poly (with the high hidden), makes it a lot faster, then hide the low unhide the high and render that.
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Thanks,
I'll look into how to use wraps, cheers, gubar. |
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