Zbrush displacment exporter PROBLEM
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Ok i have Zbrush 3.1 , i download the displacement exporter from pixological and it doesent work ... i get this message ...
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And here is my UV map
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Not too sure what you've done there sexy warden (your licence for Zbrush) could you give more detials.
In fact I cant remember if 3.1 already has it installed?? |
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Warden ( Warcraft 3 ) sexy - because of my nick in Battle.net EUROPA - SexyWarden :attn:
So i model the basic mesh , i make the uv unwrap , get the model exported in .obj format , then i check uv->texture in zbrush just to see if they match , model in level 1 , model in level 2 that to level 5 , then i load my plug in downloaded from pixe... i've read that the Exporter don't work for 3 but work for 3.1 ! , so i set my export options to wight and heigt to 2048 Then the settings in the picture below |
Hmmmm, one thing that I can see is that you might ahve the wrong export code, I've been to the pub so it might be wrong but do a google for the Z to maya export code, give that a bash
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OMG YOU CAN CALL ME STUPED FU***R :D :D :D
I use Displacement Exporter 2 !!!!! and i get it like a plugin but Zbrush 3.1 have Exporter 3 which one WORKS JUST FINE .... i just found it ahah stupid me ... :headbang: :headbang: :headbang: 10x for the comment :attn: |
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