annoying texture seam
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I'm just trying to polish my texturing skills, and I find that when I have a wrapround texture, I often get a bit of a seam like the one in this picture. Is there any clever rick to get round it? I produce the displacement,bump and texture map all in photoshop from modifications of the same core image, but I can never get the meeting point quite right. It seems that some anti-aliasing goes on but I'm not sure (the maps are bitmaps) Does anyone have any suggestions as to how to clean this up?
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Maya has a "clone stamp" tool that might help you out, I dont know how to use it but I'm sure the help files will be able to give you an Idea.
Cheers |
The texture file is not seemless. Photoshop can help you out andthere are tutes online on how to create seemless texture files.
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Thanks for clarification. I was concerned that it was doing something to the bmp, but you are indeed right, it was the textures. I went back into photoshop, and after much cloning, smudging and swearing, I have sorted it out, and the textures look lovely.
now I have to learn about lighting, since I doubt that a spotlight and some final gather is really showing my model off to its best. |
1 Attachment(s)
here's a worms eye view with a sky composited onto the background.
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Nice going man! Looks superb, you need to get a knight and a cartoon dragon in there doing battle, Ican really see this developing into a little fantasy world
Happymat's done a vid tut on 3 point lighting, think its in the lighting and rendering section on one of the first threads. |
I agree with Steve. Nice render. Love the too effect.
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