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darijo203 28-12-2004 10:57 PM

Is it normal?
 
Hi!

I just want to know how many polys usually have a movie production quality model (high res). I know its a stupid question but I made a very detailed model so I wasnt worried about the poly count! The one more reson is because I wanted to sculpt (using sculpt tool) all the fine details on skin relief wich will make it look more organic!

Ok...here it goes...heds up display shows 51472 faces!

Is this normal, or I'm not...?


Sorry for my English!

Kurt 28-12-2004 11:51 PM

it might be just a bit high but with out seeing the wires i cant tell for sure... I know most of my high res meshes are about 20,000

darijo203 29-12-2004 11:08 AM

1 Attachment(s)
Ok...here's shaded, wireframe and lowpoly version!

darijo203 29-12-2004 11:24 AM

By the way big thanx to UpinSmoke for giving the reference!!! :-)

Reimo005 29-12-2004 05:19 PM

I see that you have smoothed it at least 2 as much as needed. I thing to smooth it once is enaugh to get a high quality model.

nice model too (Y)

darijo203 29-12-2004 06:13 PM

Thanks for advice!

Yes level of one is enough for body but for head, neck and maybe foot isn't, but since I cant hide those different parts with other objects to be seperated geometry I must put the same subdiv level of 2 on the whole model!
Model is not jet finished still a lot of work to do specialy in the neck area, thats why I need hi poly count but not this much..I think so!

I could use the displacement map but how much it will faster render time comparing to high res geometry?

Phopojijo 30-12-2004 02:58 PM

Honestly -- are you really too concerned with having high/low poly models? For my animations I really don't spend too much time optimizing -- because the time I spend making it quicker to render is more than the difference in the two rendering times -- so I just click batch render and hope for the best.

If you're doing it for a company, however, then thats a different story.

darijo203 30-12-2004 11:38 PM

Thank you all!

No its not for any company just for my humble soul and tirsty eyes. Well I'll just animate the creature anh hope for the best! :-)


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