some alien head...
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Im in the attemp to polygon-model a new "breed" of an alien.
Please comment on my first smoothed version... |
Nice start!!! You might want to pull out the bottom of the eye sockets just a bit more to make the eyes look like they are sitting inside them.
Good work..... |
Im having a hard time controlling the eyesockets after the smooth. Should I manipulate them before or after the smooth?
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Hmmm... way easier to control the head before the smooth. Guess smooth is only the last action when modelling polys..?
Anyway, the sockets are in a little more control now.. |
Good stuff looks much better!!! Smooth is usally the last action, but you can go back and forth from smooth to get an idea what it will look like.
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I added a few details... but I would like to add some fur to the top of his head... How do I add fur to a polygon head?
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I added one of the standard furs, but it doesn't render any hair in the middle of the head.. Does anyone know why?
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wow looks like its out of ice age. neato.
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Thanx raul. But the fur still troubles me... Looks like someone shaved his nose ;-)
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The eyes is created usíng the ramp texture.
I want to make the eyes a little more reptile-like. Does anyone have a suggestion how to do so...? 'Cause the ramp is only creating round pupils... :banghead: |
I think you can create cat eyes if you go into the ramp attributes and flip the colors from U to V mapping (Or vise versa I'm not in Maya right now.) This will cause the colors to map in a different direction and give you the cat eyes. I stumbled on this once by accident when doing an eye tut. Hope this makes sense.
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Can't get it to work. Can anyone show me an example....?
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