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-   -   Help "Issue with Polly face count" (https://simplymaya.com/forum/showthread.php?t=32557)

GameSeeker 09-06-2009 01:41 AM

Help "Issue with Polly face count"
 
So I am modeling a new area that has a lot of polly faces and I need to reduce them. Well the problem is (I want them to keep there shape) so I must ask you guys, What is the best way of lowering the face count but retaining the objects shape?

Thank you very much

"GameSeeker

NextDesign 09-06-2009 04:53 PM

Well, the most accurate way is to do it by hand. Deleting every second, or so row. However this is very tedious and time consuming. There is the reduce action in edit mesh section, but it makes it messy. It's kind of a lose-lose situation.

In the future, it's always better to keep your geometry as low as possible, and only adding more edges when you need them.

monkey99 09-06-2009 06:26 PM

you could got mesh->reduce [\]

It gives of results. I recommend you fiddle about with the settings before using it.

Chirone 09-06-2009 09:56 PM

do what nextdesign said, if the reduce function doesn't give desirable results go to edge selection mode and start selecting edge loops and deleting edges
(ctrl + right click to bring up edge selection, or double click if you're in 2009 to select an edge loop, shift+right click to bring up delete edge, this will delete the edges and the associated vertex if possible)

you may end up having to insert more edges to delete some to retain the shape of your model

GameSeeker 10-06-2009 12:53 AM

Cool, thanks guys. :)

Mayaniac 10-06-2009 12:59 AM

Could take it into Zbrush and re-topo it! :nod:

NextDesign 11-06-2009 09:38 PM

Or blender, silo, or modo :p

Mayaniac 12-06-2009 05:23 PM

Quote:

Originally posted by NextDesign
Or blender, silo, or modo :p
You could, but then you wouldn't be "Cool" :cool:


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