may to unreal ed quick question
hello
i remember reading that there is a certain number of polygon faces u can have on a model and if u go over u cant import it or it wont work . i have been searching the net but i cani find anything about it. maybe i imagined it i have posted on other forums but have had no luck. niceone Dragon013 |
Have you tried the Unreal modelling forum at
http://forums.beyondunreal.com/forumdisplay.php?f=346 Unless someone here has a lot if UT knowledge, you probably wont get an answer here either.. Im only just starting to look at doing models for UT2004 but I dont know the answer either sorry. |
nice one
nice one
forgot about them they should know. i got some models in unreal ed and working need to learm more on coding the fire but i am slowing working stuff out . just found this http://udn.epicgames.com/Two/UnrealModeling looking at that im thinking the lower the better frame rate u have ingame so i recon 4000 or less should do it. and maya noob question to finish in my perspective window i cant straighten it up. its stuck on the same kinda angle i can still move about but its still on that angle. http://www.ladcams.com/fighters.jpg niceone Dragon013 |
try out 3dbuzz
Hi,
You also might want to try out 3dbuzz.com. They have a special for Unreal, I believe. Drought |
Re: nice one
Quote:
If its the camera, then just go into the camera atributes (Just below the shelf select the "View" menu, then the "Camera attribute settings") look to see if the "Film roll value" has been changed. It should be set to zero Hmm a Jedi fighter in Ut2004.. cool.. Keep me posted as to how you get on bud.. |
Re: nice one
Quote:
If its the camera, then just go into the camera atributes (Just below the shelf select the "View" menu, then the "Camera attribute settings") look to see if the "Film roll value" has been changed. It should be set to zero Hmm a Jedi fighter in Ut2004.. cool.. Keep me posted as to how you get on bud.. |
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