Sun and Sky ...
When I render an Image Plane as a background behind my geometry I get a darker grayed down image when using the “Sun and Sky” indirect lighting source. Any other lighting source works fine. Why is this and how can I correct it?
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your image plane might be casting shadows
check that by going into render stats in the attribute editor |
you need to add a gamma correction node to your texture.
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Hello mtcgs, not sure how helpful this will be but you could try assigning a surface shader to your background image plane..then map your texture to the Out Color attribute. That way, it won't be affected by lights or shadows.
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try to render your scene in a different passes and composite the results in after effects or digital fusion or any other correspondant.
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