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-   -   Letterbox effect (https://simplymaya.com/forum/showthread.php?t=4285)

LordPhobos 02-03-2003 01:06 AM

Letterbox effect
 
I'm trying to find a way to do a letterbox effect (the black bars you see on the top and bottom of some films) in Maya. I know it can be done in post-processing, but I had heard you could do it in Maya. Does anyone have any ideas? Thanks in advance!

undseth 02-03-2003 02:46 AM

hehe I just happend to read about it two minutes ago, I'll try to explain.

Ah, now I understand... Here it goes... (example)

Render Globals;
--> Resolution --> Preset = 640x480
--> Render Options = uncheck "ignore film gate"

Camera attribute editor;
--> Film Back --> Film Gate = 70mm
--> Display Options = check resolution gate and film gate

And there you go!

Another thing; in Camera attribute editor -->
Film Back --> Film Fit = Horizontal or Overscan to get the film gate inside your resolution gate.

Nem 02-03-2003 03:06 AM

OR!
create two black panes, position them to get your "letterbox" effect and parent em to the camera :) not as technical as undseths way but still :)

LordPhobos 02-03-2003 01:37 PM

You guys are the best. I had read another tutorial on how to do this and it made no sense and didn't work at all. Both of these worked perfectly. Thanks so much!

LordPhobos 02-03-2003 02:43 PM

Is it just me, or does this seem to not work with Mental Ray 1.5.1? For some reason when I render with MR it doesn't work at all, and in fact it refuses to render from the Camera1. Anyone else run into this?

Edit: What I think is going on is that when I go to the Mental Ray Globals > Quality > Render Quality and change that to "mentalrayOptions1" (so I can turn on things like Final Gathering and GI) it doesn't remember to NOT ignore the film gate. So although I can see the resolution and film gates, it's ignoring the film gate and not adding the black bars. So, how to get MR to ignore the film gate is what I think I need, but how to do that I don't know. I don't see a way to get MR to recognize the Render Options from the Maya Render Globals.


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