Modelling for animation
Hi, am trying to modell a squrriel, that is going to be animated and i am not sure how to modell the leg of the squrriel. Ive tried to modell it and everything works out great when i rig it and skin it, except the legs.
This is how it is modelled today: http://3d.espenc.com/renders/ekornFerdig.jpg How do i model his leg to begin with? When i did it this way i couldnt get it to look good when i tried to move the legs to a sitting position, even though ive tried to paint weights but it is just to much deformation going on... And a sitting position is the main position. Any ideas on how to proceed? |
hi,
I think you should model the inside of the knees... Now it's difficult to bend.. I think the thickness you see in the picture is more the upper-leg plus thick fur... You can remain volume during rigging with influence-objects.. Maybe look for picture of squirrel skeleton.. goodluck |
okay!
When I model characters for animation I look at reference material. Here is a video that shows exactly how a squirrel moves around through an obstacle course.
Squirrel: http://www.youtube.com/watch?v=nWU0bfo-bSY I you are going to animate him and have him move like a real squirrel. You have to model him standing on all fours. Here is a video demostrating how to animate a quadruped. It's a horse but the same movement of the back leg applies to the squirrel, it just extends the legs further than the horse. Hope this helps! http://www.youtube.com/watch?v=glknkt0fDsI |
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