Texture baking
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So, I'm doing a house (Gothenburg Museum of Art) for Google Earth, and I want to bake everything (texture, color, shadows etc) into the textures.
I'm using just Physical Sky with sun enabled and rendering with MR. This is how it looks when doing a normal render: |
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And with these settings I do the baking:
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However, the model with the baked textures doesn't look like it should add all. The shadows are 100% black and it's overlit. If I do a Occlussion baking it works fine (just the occlussion). So does the "light and color" option doesn't give a crap about the physical sky, final gather settings etc.? And what's the solution? To render EVERYTHING into the textures in one go?
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I would recommend baking things one pass at a time because that gives you the greatest flexibility to work with them in photoshop and combine them together to get good results
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However if I'm satisfied with how the render look if would be freakin dandy to render bake everything in one go.
And I don't get the results expected. Here's an "global illumination only" baking. What's up with that? I checked the UV layout and the mesh and there's no strange geometry or normals from what I can see. And how do I render out the shadows only? |
In your render passes attributes, turn off everything but shadows. That will render just the shadow pass.
Hope that helps out. :beer: |
And are you sure that the render layer settings have influence on the texture baking? Because I'm not using the regular "render" function, ya know.
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It should, atleast in m experience using render passes. However I have never baked textures, but the render passes function should still work the same.
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