Head model
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just wondering If i could have an opinion on What you guys think,threw this together in 4 hours,which i am pleased about has a month or so ago this would of took me a few days.I know its a little sharp in places.
Just getting a feel for maya again after a 3 week lay off due to studies. But just wanted to ask would this be able to be animated with the relavant extra work added. I really want to do a small demo reel with a character just walking threw a desert. So as soon as I am happy with the topology of my modelling I will get into the harder stuff of animating a full character. I want to be able to add maybe a little speech as well maybe just a few words, would there be anything I would need to do with the head if i was planning on him talking?? Cheers guys And remember I am still a newb kind of and was impresssed with the little head i did:attn: |
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and again
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Re: Head model
looks good from where i stand/sit
heh... just one thing... can you crop your images so we only see the relevant thing? Quote:
i think you use clusters to control muscle groups on the face although i dont know how you keep them cuz they disappear when you delete history.... |
So don't delete history.
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delete non-deformer history ftw
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Personally I think the model needs a lot of reflinement before going on to animation, go back to the low poly mesh and then refine that to get a better shape, theres lumps and ridges about and a lackof definition.
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Thanks guys.
This was just a test run will start another head model in a few days, I know theres lumps and bumps here and there,I will make sure I spend a little more time defining my other.If i was planning on animating is there any particular expression I need to adopt top the head? I know you need the T stance for body, but what about the head? I was just wondering how do you get the images cropped to size??? jason |
Just make it hav a neutral expression for the modeling pose.
As for cropping your images stick em into photoshop or GIMP or any image editing tool |
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