Parenting a camera to character??
I've got a bullet here, and I want to do the matrix style camera rotations around the bullet as it moves.
I'm using a Camera and aim, and how do I get the emitter thing to parent to the bullet so that it locks on to it and I can just rotate around it smoothly? |
I think using an aim constraint and or a point constraint will do it for you.
Just press f1 in maya and type in constraints. good luck |
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