overlapping textures
hello people. i got a quick question. i have 2 different texture maps i want to use for 1 model. each map hits a certain part of the body so i need both of them to be applied in order for the body to be covered up completely. i tried looking this up but couldn't find anything helpful. anyone know how this can be done properly?
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this can be donen by using multiple UV sets and also layered texture or shader nodes.
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the layeared shader need 2 or more shaders to work properly, so u need to plug in 2 regular shaders into the layered shader.
also in the manual it is clearly oulined. very basic and easy to set up. good luck |
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