Modeling help cockpit in spacecraft
Hi everyone and thanks for all the help you've given me in the past I'm slowly making progress.
Ok here's where I need help as you can see from the following screen pics I'm building this spacecraft type model. COPY and PASTE url's http://pick3ology.freewebpage.org/images/scifi/viper1.jpg My problem areas that I'm thinking about revolve around the cockpit area. They are threefold. 1. Window Creation- is the best method here to create windows on my cockpit using a curve on surface, trim it out then make the curve planar inset it a bit and the fillet the two surfaces together? Will I also have to detach at the windows isoparm in order to shade it seperately from the metallic outer cockpit frame? 2. Cockpit Hinging- At the yellow selected isoparm I want to create a recess that goes around the whole cockpit. I want to use this area as a hinge point for the front winndow section so that the cockpit can open and close. Is it best to insert a few isoparms detach the surface then scale it in a bit then loft it back on, re detach the cockpit part so that I can position the pivot point, or is there a better way? 3. Cabin Creation- My cockpit surface extends into the fuselage. I know I have to trim this out and create a fillet of somekind between the cockpit and the fuselage but I'm clueless as to how to figure out the best way to create a cabin area inside the fuselage again keeping in mind that I want my cockpit animateable that is to open and close. Figuring this out will help me in creating compartments for landing gear etc... http://pick3ology.freewebpage.org/images//scifi/cockpit1.jpg Again any help, insight etc would be great. Thanks Grayth |
Getting rexes here.
|
post is fixed.....next time let us know that the links aren't clickable.
All is well --Saiyan |
All times are GMT. The time now is 08:36 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018