texture wtf ?
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:headbang: :headbang: :headbang: why is it happen like this i've been trying to fix it about 3 hours now :angery: :angery: i select the object i make it plannar mapping on Y then i make PDS network paint the projection and it happend like this pls help i don't have nervse anymore :angery:
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noramllly one wouldn't do project in the 'defaults folder' but that doesn't help you with your problem.
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Any one know how to slove this problem ?
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ColdWave,
Dont go mad m8. Take a pill :D. OK I wouls suggest undoing your Planer projection. Do an automatic projection and then use the UV Editor to Create a new UV Mapping and move the desired face(s) into the 0-1 space. Or you can do a unitse on it and the faces will get populated into the 0-1 space. Also can you show the shading network you are using :) It might be that the Projection is not at 1 and 0 coverage and therefore you are only getting part of the image with in a .5 and .25 space, hence the huge empty area. The projection settings will help also. GL |
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