Another mirror problem...
Hell-O there...
I´m having a slight problem with my right half of a characters face made out of polygons. I finished the left part of the face and tried to duplicate it in the -X direction to finish the head. This leaves me with a result in a slighty different graytone. I´ve tried the Polygons - "Mirror geomitry" thing too which gave the same result. Is there anyway to get by this problem or have i done something wrong in modelingpart? Thanks // Eddan |
It's possible that the surface's normals are reversed, but I can't be sure without seeing a pic or perhaps the file itself.
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