Mr. Fat Guy
http://img157.imageshack.us/img157/5421/84gn1.jpg
http://img157.imageshack.us/img157/8559/76ck.jpg http://img157.imageshack.us/img157/8127/107zh.jpg http://img157.imageshack.us/img157/5766/57ai.jpg Hi, Could anyone help me. I only did Low-Poly things so far, and this is my first High-Poly thing. So I don't know I did this right. He has.. 54,000 Tris.Poly. Can a model with that many polygons used for something other than just images? Can I make animation clip with this character eventho he has so many polygans? I also kept a low-poly version of him so I can use "Normal Mapping". But when I do "Normal Mapping" thing, it works if I see it in "High Quality View" in perspective windo, but when I render it, it looks funny... Help Plz. Thx u |
http://img155.imageshack.us/img155/6807/a5zm.jpg
http://img155.imageshack.us/img155/7793/a18ip.jpg http://img155.imageshack.us/img155/1571/a34qa.jpg http://img155.imageshack.us/img155/5487/a55hc.jpg Can someone tell me what is wrong w/ his upper leg? And his butt somehow make him look like an old man-baby... |
Looks good, I really like the face.
As for the Normal Mapping thing, I think it might have something to do with the fact that normal mapping is made for realtime rendering, but I haven't played around with it myself yet, so I don't know if it renders the same way when you render normally. The butt looks like it needs an edgeloop or two to make a crease under the cheeks, but it would be easier to tell if you post a wire. And of course it can be used for animation, it just takes a little longer to render :) If you plan on animating him, it might be a good idea to keep the lowpoly and use that for the animating and then attack the smoothed mesh once the animation is all set up and ready to render |
i can not seem to figure out how to show wireframe in render... If i just take screenshot, i can't really see wireframe because it has 54,000 tris.poly.
does anyone know how i can render this showing wireframe? I didn't UV map this yet Should I have actually done this in Sub-Division??? |
Just take a screenshot of the lowpoly, assuming that there hasn't been changed anything between the two models other than applying the smooth
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Nice facial features and detail :)
I agree with blomkaal about the but, it just needs an impression to sort it out. Is the guy a caricature or cartoony as his thighs seem quite short? |
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http://img42.imageshack.us/img42/2927/b27yz.jpg
almost done, need veins and tattoo. I am going to make Cupid out of him.... wearing a diper and holding a bow with heart arrows..... |
I always envisioned cupid being a little shorter with blonde hair.;)
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yes, hence this will be a nasty cupid.. with tattoo and stuff. Maybe some stretch marks on him too.
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um, less bump in the in-between-leg area, please, lol
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I like how the textures are turning out and I don't see anything wrong.
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http://img371.imageshack.us/img371/6247/c14lo.jpg
http://img371.imageshack.us/img371/6859/c47rf.jpg http://img371.imageshack.us/img371/7348/c61yb.jpg bump/specularity/diffuse map next. |
http://img133.imageshack.us/img133/4465/d18he.jpg
http://img133.imageshack.us/img133/613/d28nl.jpg i gave him little scars on face. i eventually want to make a very freaky looking cupid or a Roman evocati legion soldier guy. i painted color/bump/specularity... painting individual wrinkles one by one took long. hopefully, body won't have too many wrinkles... to be fixed: - bump/spec map to entire body; same amount of details as face - vein color details, on inside of elbows, back of knee - get rid of horizontal stretching on nose - add teeth, eyelashes, eyebrows - continue work with same detail from head to toe - add lighting at end |
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