Car WIP
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Just finding my way around again now my uni term as finished and just got back from hols just following an old tut..
I am having trouble using birail2 on my curves from the 1st pic, I am tring to create the bonnet but for some reason the birail tool wont work I have made sure all my curves are cut and connected for the front bonnet... Any suggestions guys ??? Crits hopeing to finish it by the weekend Thnaks jay |
Looking good so far, sorry cannot help with the birail tool not used it (one to do) hopefully ctbram will be around...........dave
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Sorry had a moment I forgot I had nurbs surfaces switched off dohh...So I am able to progress now.
Thanks dave |
Looking good so far! I remember using the Birail tool when making my first car way back when...
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Looking good Jason. Im not a nurbs person either Im afraid, but problem solved it seems.
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Cheers ben
Gotta say while I have been studying you have come on leaps and bounds seems like yesterday we were both at starting blocks but your light years away now ...keep it up buddy I be right behind you.. Another thing ben you did a matte painting course didnt you, which onw was it and have you got any deatails ??? Oh almost forgot here another progress pic :) |
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here we go:)
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Quote:
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Nice going so far SilverSpawn...I have never done a car, they look too hard
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Doh glad to hear you solved the problem. I was looking at the images and you were sure to mention that all the curves were connected.
Not having all the curves connected is one of the top reasons birail will fail. Also remember to rebuild your curves (or check the attributes and make sure they have uniform parameterization the start and end spans are whole integer values). As you cut and reconnect curves the parameterization can become non-uniform and this will create problems. Also be sure the rails have equal spans and again that they have uniform parameterization. |
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just an update just need to add wipers then maybe re-do the mirrors then just need to add lighting then render :)
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nice man...real nice
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Loving the rims. Love me some Volks!
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problem with render
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When I go to render my scene the scene actually looks broken from the rendered image when I use mental ray. Maybe If i show you it will be easier, added a blinn to the surface and also a hdri image on the dome to reflect the light, but it look like it is been rendered in a 8 bit computer.
!image is what I am trying to render 2nd is the actual render |
Wow! looking amazing!
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