help using cloth making loin cloth
from what i was told.
you make a nurbs square. create panel create garmet make locator parent that to the model. then transform constrant the top curve(of the nurbs square) to the locator. this works fine, but how do i connect things so i don't get double transforms so that the loin cloth follows the character properly.??????????????????????????????????? another example would be a cape. |
oop forgot to add creat colision object with the mesh.
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