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-   -   Countryside Scene (https://simplymaya.com/forum/showthread.php?t=39152)

toddster 09-04-2013 01:51 PM

Countryside Scene
 
5 Attachment(s)
SwatSnipe and others have inspired me to try my own nature scene, so I'm jumping on the bandwagon.
Started with Maya Paint Effects for the trees and shrubs, converting to polys and replacing the leaves on the trees with double sided shaders. A lot of test rendering. I want to create a rich fern filled forest scene using mostly mr render proxies, I'm looking forward to pushing the memory limits.

Gen 09-04-2013 07:25 PM

Looking good so far. I'll be watching this. :)

murambi 10-04-2013 08:04 AM

me too havent seen a vegetation thread in a while. I always do enjoy them

Dushyant 10-04-2013 09:12 AM

Great Thread.

I can already feel some heat coming from your Cpu..:D

I am also working on a scene nowadays with lots of vegetation. Was wondering proxies is best way to go as you can't see the shading and changes in Viewport. weren't Instancing is a better option.(just my view..:)

Just to share i have use a creative crash script spPaint3d(http://www.creativecrash.com/maya/do...sc/c/sppaint3d) and it work like a charm.
and another one if you are not Animating the Vegetation then you can use this one too
http://www.creativecrash.com/maya/do...scatter-script

Looking forward for some more progress.


-dushyant

dustykhan 11-04-2013 07:54 AM

This is also a nifty little script for tiling UVs and can be used on your leaves and also grass! Will be good to see this come together.

toddster 11-04-2013 08:29 AM

thanks! I look forward to using those scripts.

SwatSnipe 11-04-2013 12:29 PM

A great start mate :) Looking forward to seeing this! I love the shader for the rock. Is it done with mia material?

SwatSnipe 11-04-2013 07:43 PM

Btw, i would love to have the sp paint script! Would make it easier to make even better scenes. But i havn't gotten it to work in maya 2012 :(

Gen 11-04-2013 08:54 PM

Quote:

Originally Posted by SwatSnipe (Post 347723)
Btw, i would love to have the sp paint script! Would make it easier to make even better scenes. But i havn't gotten it to work in maya 2012 :(

I've used it in 2012 and now 2013. What does the error say?

bullet1968 12-04-2013 08:14 AM

Make sure there is a script that gives you random placement :)

Cheers bullet

toddster 12-04-2013 08:55 AM

2 Attachment(s)
Yes it's just a straight mia material with a mossy rock texture from cg textures. A slight bump too. To be honest the rock I showed previously is the new version because I had grand ideas of using high detail displacement on them from zbrush, but realised the detail would never be seen, so decided to remodel them simpler with sharper angles and no displacement. Got to keep the memory free for the foliage! I may keep the old versions for another scene someday.
Cheers

SwatSnipe 12-04-2013 11:46 AM

Gen: I type in "spPaint3d" and it says "result: spPaint3d" But nothing pops up :S

Btw toddster. What's your shading setup for the plants? Got translucensy in there?

toddster 12-04-2013 02:17 PM

2 Attachment(s)
Yes, translucency on the leaves, although it's a fine line between enough and too much. Also double sided shader with different coloured leaves seems to add more variance to the trees. I've searched a few forums for the best way to do this - the way I've done it is physically incorrect but seems to work alright when I turn the weight down on the materials so they don't get burnt out.

SwatSnipe 12-04-2013 02:36 PM

Ah, i See :) i could send you one of my scene files with leaves

Gen 12-04-2013 08:25 PM

@ SwatSnipe
All the files are there? There should be 5:

spPaint3d.mel
spPaint3dContext.py
spPaint3dContext.pyc
spPaint3dGui.py
spPaint3dGui.pyc

@ toddster
What are the leaf shader settings like? I've tooled around with piping the texture through a mult/div and into the translucency, got pretty good results.


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