Texturing eyebrows on top of an sss fast skin
Hi all,
problem I have is that I can't layer my eyebrow texture top of my sss shader to good result. I've got a separate uv set just for the brows (want a separate set since I want the eyebrows to be higher res than elsewhere). On a lambert I can just stack them on top in a layered texture. If I do this on the sss though, all the detail is lost since the shader scatters light and the individual hairs just become a blur. Same with the mix 20 layer. I've experimented with a layered shader, placing a blinn on top of the sss and trying to control it with aplhas, but the results are weird and my system starts to hang. Anyone able to suggest how I can get this texture on top of my sss, with an alpha channel intact, in my uv set? advice much appreciated, gubar |
Maybe texture the bias (weight) channels for your sss layers and overall color and diffuse so that the subsurface scattering is having 0 effect where the eyebrows are?
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Thanks Laurie priest, got it sorted though. Separate uv map layered on top )in a layered shader) with an alpha channel, after going over everything about a dozen times to see what I'd missed.
cheers, gubar |
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