Displacement Mapping -- help going low<-->high
Never needed displacement maps before -- but now that I'm beginning asset creation for a UT2007 mod I'm going to need help subdividing a low-poly model. By eye I'm not too good at moving verticies in a smooth curve, like most people; is there a way to take a series of polygons that are in a curve formation (maybe a 5 sided cylinder) and turn it into a, oh, 603 sided cylinder? (Added the 3 to make it not a multiple of 5 just incase that mattered -- personally don't even care if I can control how many polys/sides will ended up in the end -- just that it does it smoothly)
When I do it, it always seems to end up with all the new polygons coplanar to the old polygon. You'd think Maya would take the vertices of the old polygon formation, create a smooth curve, and snap all the new polygon verticies to that curve, but maybe not. If not it'd make a cool MelScript tutorial for me :p edit: Oh yes -- the flipside... almost forgot. How do you make polygon reduce tool NOT create holes in your model? (If you wish to go the other way in displacement map making) |
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