sel borderVerts and move them to [0 Y Z]
when borderselecting vertices from an object - a halfside modeled face for example - how can I move every single vertex from this selection to 0 (zero) on the X axis?
this is what I came up with until now (reading through the script from Dirk Bialluch at http://www.lightstorm3d.com/download...intToGrid.htm: rename tmpOrig_1; ConvertSelectionToVertices; SelectPolygonSelectionBoundary; doMenuComponentSelection("tmpOrig_1", "vertex"); ///////////////////////// // deselecting CVs from eye and nose // ///////////////////////// // filter selected points string $selPoints[] = `filterExpand -fullPath 1 -expand 1-sm 31`; // snap points for( $point in $selPoints ) { setAttr "tmpOrig_1.pnts[1].pntx" 0; } // poor, isnĀ“t it? // any help or hint in any direction would be greatly appreciated! |
what is it?
I need to store the border verts somewhere (array?) to recall them later for performing an action on them. is it a procedure? |
All times are GMT. The time now is 07:52 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018