straightning poly curve
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Is there some way to let Maya make a perfectly straight line with the vertices you select? Check pic to see what I mean.
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Hmm... not that I know of. If you're using a bevel command, you can lower the curvature to 0.
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Or just delete the extra edges/vertices making the curve... an edge between two vertices is always a straight line...
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hm... yes, I actually think I could delete those, don't think I need them... lemme try that now
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yes, worked great. It was just too easy to come to think of
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