Balcony-W.I.P
My first modeling attempt.Hope you like it.
I have no idea how to put images so i'll give you a link to the site where the image is uploaded. http://img218.imageshack.us/my.php?i...tairwayix8.jpg |
Looks good so far, could we get a pick with the wires, maybe able to off er some help then.
Chris |
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The roof looks a bit dense to me, as I can't see any poly's for all the edges. How many polygons in the roof?
Gio |
Too many...I just extruded the faces up and smoothed it, because i dont know any other way of doing that. :(
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I totally forgot about number 3 -.-, anyway here it is.
http://img139.imageshack.us/my.php?i...creen03zu5.jpg |
perhaps the smoothing was a bit too much as it's a solid blue so I would remake that bit more efficiently.
I just quickly did this to give you an idea of what I mean Base mesh something like this although this was done in a few seconds so you could make it a bit nicer http://i234.photobucket.com/albums/e...o/RoofBase.jpg It will look like this when Smooth Mesh Preview mode is used in Maya 2008 (press no3 key) http://i234.photobucket.com/albums/e...othDisplay.jpg Then convert the mesh preview to poly's using linear and it will look like this http://i234.photobucket.com/albums/e...olyConvert.jpg Should be more efficient. Gio |
Your mesh looks fine apart from the number of edges going across the roof, take some of those out before you smooth it and you'll be fine
Gio |
the parts holding up the railing look dense in polys to me to especially for as small as it is
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Thanks for the help.
Here is the update, mostly cleaning up and some parts were changed. closer look at the stairs: http://img507.imageshack.us/my.php?i...creen01de3.jpg closer look at the roof: http://img244.imageshack.us/my.php?i...creen02kq6.jpg the whole picture: http://img244.imageshack.us/my.php?i...creen03zh4.jpg |
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thats' looking much better
Keep it up Gio |
Here it is the final model.
http://img246.imageshack.us/my.php?i...creen06fn9.jpg But now comes the hard part...I am even a bigger noob at texturing.Can some1 give me some pointers on how to make a nice metal,plastic and wood shader? |
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