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-   -   Texture Stretching? (https://simplymaya.com/forum/showthread.php?t=34624)

Astaroth616 17-11-2010 06:57 AM

Texture Stretching?
 
I'm trying to add a floor tile to a room I made in Maya 6.0 (Yes I'm using an old version). But the problem is on one side of the room it looks stretched.

I have provided a screenshot to show you what I mean..

http://img140.imageshack.us/img140/3082/stretch.th.png

Uploaded with ImageShack.us

daverave 17-11-2010 07:15 AM

Could you show a screen shot of your UVs...........dave

Astaroth616 17-11-2010 07:29 AM

http://img526.imageshack.us/img526/1631/uvs.th.png

Uploaded with ImageShack.us

Is this what you mean? Sorry I'm a beginner. :confused:

daverave 17-11-2010 08:36 AM

With the object selected go to Polygons, create uvs then press automatic mapping this should fix the stretching but might create seams...........dave

bullet1968 17-11-2010 08:46 AM

How did you apply the texture mate?? did you UV map first...or just apply an image to the selected face as a shader?

cheers bullet

ctbram 17-11-2010 02:18 PM

Looks like you started from a cube and did not layout the UV's. Follow Dave's instructions and select the object and then go to create UV's and select automatic. As he said that will correct the stretching although you may get seams.

You could also select create UVs > planar projection options and pick best plane. This should give you a seamless projection of the UVs for the floor plane.

Astaroth616 17-11-2010 07:46 PM

Thanks guys that fixed my problem.

http://img440.imageshack.us/img440/1...nishedg.th.png

Uploaded with ImageShack.us


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