Emit upon death
Hello all, I'm wondering how to make particles emit other particles when they die? Just can't figure it out, would be very appreciated for any help..
Thanks! |
If you can, try to check out the rain tutorial. I think it has something in it that emits particles when the rain hits the ground. But that might just be a particle collision event. Oh well, someone really smart and knows alot will help more than me.
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Thanks, don't think I can download stuff here yet. Tried earlier when I was trying to get my poor wittle brain around something else. : /
Cheers anyway! : ) |
Thats too bad. I dont know why no one else is replying, they usually are pretty fast with giving out help. Hmmmmmm
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I'm still learning dynamics, but I don't think it can be done. I think alienscience is correct that it would have to be a collision event.
From Maya's help: You can also make particles split, emit new particles, die, or run a MEL script when they collide with geometry. Either that or maybe it could be with MEL... but I haven't even dipped my toe in that yet. |
if(particleShape1.age >= particleShape1.finalLifespanPP)
{ print("dead particle\n"); //do something here } Enter that as a runtime expression on the particleShape and that should do it. You can then use that even as a time to spawn more particles or get the world position of the dead one and spawn from there or whatever. :ninja: Alan |
Thanks, pardon my very limited knowledge of particles here but what's the command to emit (where the particle die in my case)?
Can't find anything about that anywhere.. |
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