Adding thickness to birail surface
How would you do it? I've been playing with bevel and not getting the result I want. It seems this would be easy to do.
Thanks. |
Can you elaborate further on this erikober?
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1 Attachment(s)
Sorry Undseth. Here is a screenshot. A birail surface created from 3 curves. I want it to have some thickness rather than the thin shell that it is now. Does this make sense?
Thanks. |
dunno how they do it in maya...but in rhino and max....i just add a lip using ruled surf from an offset curve...im sure this will work in maya as well
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hmm Do you wish to make a volume out of the three curves?
If, so, do you want sharp or round edges? |
Well since you offered, I'd love to know how to either :)
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It is easily answered... I don't know :)
edit: I dont know any tool for converting a nurbs surface into an enclosed volume. I would offset the surface both ways, with a positive and a negative offset value, and do some skinning on the edges in one way or another. |
convert to polys. :D
lol, but in Nurbs, if you construct your curves with the lip built in, it'd probably be easier |
Okay, now you've got me going ;)
So the lip is built into the profile curves? And all three? How would you proceed after converting to polys, if you took that route? thanks guys. |
What is a "lip" ???
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lip = border edge
If you convert to polys, simply extruding the faces should get you the results you want, if I understand you correctly. |
Well I've been playing with it, and I'll have to keep playing with it :)
After converting to polys, extruding faces is, so far, making a mess. I'm guessing I need to finesse the tessellate options when converting to make something that will extrude cleanly. It just seems that I should be able to build the thickness into the birail profile, but I haven't ever had any luck creating such a surface with closed paths to create that thickness. The tool only seems to like open paths with point to point connections to the rail curves. I'll keep trying, but now I have to get back to work :( Thanks again everyone! |
you can try selecting edge and extrude that.
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