maya 7 models to 3d game studio professional edition 6.40
hi guys,
we're graduating college students from the philippines and working with a 3d game for about 1 year timeframe only. our study should be finished in febuary but we encountered a irritating problem about exporting process from maya 7 to 3d game studio 6.40 professional edition. when we started this project we've underestimated the exporting process not until now. to anyone that understands us, we are just a bunch of newbies in game development we think that we deserve some help from all of you guys. i'm promising to help other newbies in the future. :headbang: :bow: :bow: :confused: :confused: :confused: :confused: |
The indie game engines are very bad for not accepting standard files (3ds, obj, lwo, etc...). I had a similar issue with Torque and had to leave as the Lead Modeller for the project as Max and Maya become useless, this was after a game engine swap. Game Studio (the a6 engine) uses certain tools one of which is an exporter for Maya (http://www.maya-to-3dgs.com/) to convert the ma/mb files to the correct format.
Also as the engine uses the mdl format you would need this (http://server.conitec.net/down/maya_mdl5_export_v5.zip) file to export from maya to mdl. Working with Maya and game engines is not easy as Max has been used by over 90% of the games industry for a long time, but Maya has started to fight back and is getting used by more studios as its proprietary software. Hope this helps... |
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