Depth of death
I have a ball coming towards me. It is far and then it comes near towards the camera. I want the centre of the ball to be in focus while area near the circumfrance to be fuzzy. I have tried various combinations in the cameras> depth of filed options. Either I get everything completely blurry or slightly blurry. I can' get the combination of sharp focus near the centre and blurry as you go towarsd the outside :-) What settings should I use in-
focus distance F stop Focus region scale Rough ratio so that I can experiment again. Or just an explanation of the 3 settings so that I am bit more well informed. Thanks |
do it in the comp it would be much easier
You could have an animated radial blur that moves as the ball gets closer. It would also make your rendering times quicker. Just make sure the ball is a separate layer... Alan |
That's what I did but I was curious anyway :-)
|
I mean I am still curious :-)
|
All times are GMT. The time now is 05:39 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018