Texture not working together with the UV texture editor
Just got into UV mapping, and I figured adding a checker texture would help me to go through my UV maps.
What I did: added a lambert, in the attribute editor i went to color - file - checker texture, then I assigned the new checker texture to my model. What went wrong: It seems like the checker texture (the original picture) only applies to every face I have. 8x8 black/white tiles are applied to every face. If I move anything in the UV texture editor nothing happens in my perspective view. Which I belive is the whole idea with adding a checker texture....... I want to be able to control my texture in the UV texture editor, but I can't. Why can I not? Help would be appreciated :furious::help: http://i43.tinypic.com/kbuirl.png thanks skalman |
I just tried to do the same thing on a new project. I added a cube and did the same process. Weird enough it works with the cube. I might try to export my mesh into a completely new scene and see if that works. But I wanna know where i went wrong ...
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It sounds like you might have an additional UV set. And so the UV TE is showing one uv set, but the 3D view is still showing the default one.
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Hi,
if I were you, I'd use a seperate texture, instead of a checker within maya: https://www.google.co.uk/search?q=uv...w=1760&bih=985 |
Deja vu @_@. I know I saw you having this problem before(am I losing my mind? lol). Also check you're uv projection options to see if you have it set to create new uv sets.
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