Project Sephiroth
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Hey everyone,
I've been in the 3D world for about 8 months now and I'm thinking about modeling one of the coolest characters ever, Sephiroth. My question is, how would I go about making the hair? I'd like to animate it blowing in the wind. Any ideas? |
Well if you've got Unlimited 7 you could use Maya Hair (6 might have it as well, don't remember)... Another alternative is Shave and a Haircut, but I have no idea if it's got simulation for animation... Other posibilities would be to make it with alpha mapped planes of paintFX and then animate if by hand...
Sephiroth rules! :D |
Having played with paintFX and shave and a haircut (but not maya fur/hair) then I'd say that shave and a haircut gives you soooo much better control over the hair and what you can do with it. There are loads of options and after a few hours playing you'll be able to start creating some pretty realistic looking hair. I dont know about the animation capabilities though would expect them to be decent. Check out the website for a demo to have a play with:
http://www.joealter.com/ |
Make the hair from a poly and map it, then for ease of use in animation turn it into a softbody surface and weight it accordingly. then do your animation without worrying too much
Jay |
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