Grouping or Boolean Union???
Hey everybody.....happy new year.
I got that "Learning Maya" book everyone is on about and its *very* good indeed. I feel as though I'm learning a lot. I do have one question though.... Basically I want to learn Maya to create characters for my videogame. Now, in the Instant Maya tut on character animation, the character is all one mesh, so I'm thinking I need to use the Boolean->Union tool. To texture a character, it would seem better to have the model split into parts and then texture each part and use the grouping functionality instead. I guess my question is, do I need to have one large mesh for boning and character animation, or do I just use group (which would seem better for texturing parts of the model)? Thanks for any help!!! Rage_Matrix "I'm not an artist, I'm a programmer. Be gentle with me." |
I believe you can do it both ways. But since you're using the character for a vid game I believe it's safer to make it just one mesh...
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Well, the character itself is only going to be a series of pre-rendered bitmaps.....not the actual model itself as I'm not doing 3D at the moment. Sorry, should have made that clear :)
With this being the case, should I go with the grouping method or is a single mesh still the way to go? Also, what pitfalls in regards to texturing should I be aware of if using a single mesh? Rage_Matrix |
anyone? :)
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For games it's better to use one mesh......simply put most people don't have computers that can handle the graphics of a complicated model......so they keep it simple to keep framerates up.
I am sure when computer hardware becomes amazing and for a decent price....you will see Final Fantasy type games.....or better.....:beer: :beer: |
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The main difficulty in texturing a single mesh character is laying out all of the UVs in a manner that minimizes distortion and hides any seams that you may have (assuming you're working with polys). |
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OK, enough game dev talk... |
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