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j5ive 05-09-2006 08:33 PM

Normals direction...
 
Hi guys, my normals are all over the place and obviously need them facing outwards. How do I do this? I tried conform but nothing changes.

c3e 05-09-2006 10:43 PM

reverse normals :)

j5ive 05-09-2006 10:57 PM

reverse normals simply reverses the direction of all normals the prob i have is they are all facing all over the place in the head model i have and i want them to face outwards of the model.

oldhippie_tom 06-09-2006 01:50 AM

1 Attachment(s)
I don't know how to use this and only stumbled on it and will show you what I found. As you see all of the vertices' are selected and if you go to EDIT POLYGONS and NORMAL'S then VERTEX Normal Edit Tool it will show you which way your normal's, hence I believe faces also, and if you select the rotate tool you can adjust them individually also, I believe.

As I say I just stumbled on this and it may be of use to you.

Dann 06-09-2006 03:44 AM

normals>conform

j5ive 07-09-2006 03:50 PM

Cheers Hippy, Dan, but I am already aware of that, conforming doesn't actually doing anything for some reason it looks like i may have to manually change the direction of every individual normal which is going to be a task, unless there iss a mel script for that :confused:

arran 07-09-2006 05:01 PM

select the faces and go to Edit Polygons>Normals>Set To Face. I think you have to select components of the object to get it to work. Just picking it in object mode seems to have no effect. It might be the same for conform.

j5ive 08-09-2006 05:14 AM

Thanks for the heads up arran, I'll give that a try laters! :beer:


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