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BliXeMPie 19-09-2009 10:42 PM

Interior design
 
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I just thought i`d give interior modeling a try,and comments would be appreciated

Thanx :beer:

Gen 19-09-2009 11:38 PM

Nice start. I always love a crisp interior render :). I'll be watching.

I-Iybrid 20-09-2009 12:10 AM

The rug in the center of the room looks abit thick, but other than that, looks pretty good so far. Looking fowards to texturing!

BliXeMPie 20-09-2009 09:37 AM

Added a bit
 
1 Attachment(s)
Ok i`ve added a bit more objects and fixed the carpet,i will start texturing as soon as all detail is done.

RockyMills_01 20-09-2009 04:14 PM

Nice job. Looking good.

BliXeMPie 20-09-2009 06:38 PM

1 Attachment(s)
ok i started the lighting a bit,can anyone help me out?

BliXeMPie 20-09-2009 08:13 PM

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ok it looking a bit better...does anyone know of a better colour i could make the couches?

thanx:beer:

Gen 21-09-2009 03:25 AM

The previous render looked better. This last one has very large overexposed areas and little to no shadowing, What kind of lighting are you using and what renderer are you using? And are you going for natural or artificial light? Green couches can work but that depends on what the rest of the color scheme is like.

BliXeMPie 21-09-2009 05:57 AM

1 Attachment(s)
thanx,i attached a picture with ,ore shadows,and i`m using point lights and metal ray...and would like to try for a realistic look.

murambi 21-09-2009 10:31 AM

google interior lighting theres a bunch of simple tutorials out there plus since this wont be an animation(im assuming) check into final gather and global illumination and mia X materials since mental ray is your weapon of choice

or you could use physical sun and sky

roobes72 21-09-2009 06:47 PM

bedroom modelling
 
My teach used to not let us start texturing till we had plenty of references, light, textures for fabrics etc.

i think your model is for a good start and what you may want to look at now is a camera angle - do you want it to look like a brochure or do want to give it a mood. Think what time of day it is and illumate appropriately - there are tonns of great books out there on lighting, and just from observation the lighting maybe excessive with using a fill light - this part is the fun part, sit with a bunch of ref images to how light fills a room and then mimic those lights, render those lights only and then you get a real sense as to what light does what (keep them on layers so you can switch them on and off. you could create some great shadows from a window what ever time of day it is. Use some softer bounce light. Theres never any harm in ditching the one that won't work and start again, light on light. Check on each render what each light is doing so that you don't end up with an over-exposed render. I dont think that lighting can be done very quickly, to get a really good photorealistic feel will need more understanding on what your light sources are in the room. I would avoid coloring or texturing anything yet- till you have your lighting, becuase that can throw everything off. A quick easy way to do the lighting like this, would be to take one of your renders, the one you like the best or even the original one. Take it into photo shop and try and do a few lighitng passes on your scene, its so much quicker that doing it in maya. you can change saturation, intensity all sorts and then this give you a basic to start with to mimic in Maya.

banksta 21-09-2009 09:50 PM

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try to light before you start texturing. Here is a old scene that i did that I lit before texturing to get it right. Still need to texture it by the way LOL.

sokly 23-09-2009 05:43 AM

Good Interior
 
that good interior render

arran 30-09-2009 02:05 AM

looks cool - nice placement of the furniture - it actually looks a little lived in - rather than everything being in exactly the right place.

the lighting and textures definitely need some work tho - really need to add some bump, spec and dirt maps to start getting it to look real. i'd have to disagree with banksta tho - i'd get the textures started before concentrating on lighting, but that's just me - there are never any hard and fast rules.

btw, banksta - nice scene - get moving on those textures!


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